Categories
Gonzalo - Nuke VFX Fundamentals

03/10/2023 Intro to Cinematography I

Gonzalo’s Class

What is cinema?
cinematography definition?

Cinematography is the process of creating images by recording motion and the light reflected or emitted from objects, either electronically or chemically.”


Recording pictures process – 5 steps


Exposure? technical side vs artistic side(all is acceptable)
Triangle of exposure – correct exposure value

ISO – international orgnaisation for standardisation
high iso results in grainy pictures

Aperture – F-stop, focal
Focus- f/32 Everything is in focus
f/1.4 less things in focus, avg is f/8 or f/11
1.4 is shallow DOF
8 is deep DOF
DOP is affected by Aperture, distance from the subject, and lens focal length.

Joker example – rim light


three different layers
focus 
light temperatures

RDJ kiss kiss bang bang example 


Aspect ratio
order of information recorded by the eyes
left to right
telephoto lens

Another joker example 


symmetry 
perspective
monotone vs bright color

separating subj into layers, direction,

Sensor sizes


Full frame 35mm 
and other cropped?

Shutter Speed
length of time 
measured in a fraction of a second 
motion blur

FPS 
24/25 for film
30 for TVC, games
60 for games,
>120 games, slow-mo 
line is burred

Resolution 
1080p,2k,4k,8k

shutter speed rotation
fps vs shutter speed, x2 times

saving pt Ryan example

Lens
Focal length
controls angle of view & optical distortion 
50mm close to the human eye
35mm

Lens distortion
for wide angle lens??

Blade Runner eg wide
hangover iii eg narrow, focal point
matrix eg frame composition
killing them softly eg  light color, uniform color
avengers eg too much going on

50mm  standard lens – very little optical distortion

the counselor eg the lighting

telephoto lens – focal length above 50mm 


magnifies the subject, narrows the angle of view

war dogs eg – telephoto, zoom on the face


interstellar eg

the revenant eg – fish eye lens, extreme distortion

macro lens – life-size magnification

Digital Formats:


mp4, mov
AVI, ProRes


Reflections

We had our first class for compositing with Gonzalo today. This class was interesting because we did not dive straight into the technical aspect but we studied film aesthetics. I think the principles of film is important because I think this knowledge cannot be simply transferred and applied. Film and composition need to be practiced along with the underlying concepts at the back of our minds. I look forward to the second part of this lessons.

Homework:
Create a mood board of pictures taken in relation to the topic of “time”.

Categories
Emily - Unreal Engine Manos - Modelling, Texturing, Animation Unreal Engine 5 VFX Fundamentals

02/10/2023 – Intro to Modeling, Unreal Engine 5 Workshop (Quixel Bridge)

Manos’ Class

Basic Maya interface navigation.

Basic modeling techniques. Rotation, Translation, Scale in Maya.

Poly bevel, Poly extrude.

Emily’s Class

Introduction to UE5:

Advantages: Real-time, High fidelity (relatively), flexible workflow

Uses:

  • Game Dev
  • Arch Vis
  • Training & Sims
  • Film & TV
TV/Film Pipeline

UE5 is used in VFX

  1. LED Wall Cinematography
  2. Projection Screen Cinematography
  3. Eg. Mandalorian

UE5 Course Content Page

  1. Introduction
  2. Asset gathering and Quixel Library
  3. Creating and Editing Static Meshes
  4. Materials, Textures and UV
  5. Landscapes, Foliage and Water Systems
  6. Lighting, Atmospheric, and PPV
  7. Cameras, PPV, and Sequencer
  8. Rendering and Movie Render Queue (MRQ)
  9. Niagara Particles
  10. Blueprints and Visual Scripting

Basic UE5 interface and operations


Reflections:

Today is first day of school and it was nice meeting the 2/3 of the lecturers. It was also a pleasure getting introduced to the classmates for my course. We did a bit of introduction to the two main software that we need to learn for this term. It wasn’t very difficult as I already understand some of the basics of 3D.

Manos taught a bit of the basics of Maya, I modeled a snowman, but I deleted in at the end of the class so I did not have a screenshot of it.

Emily introduce us to the basic pipeline of VFX and the real life applications of UE 5 in VFX. She proceed to teach us the basic navigation of UE5.