Categories
Manos - Modelling, Texturing, Animation VFX Fundamentals Zbrush

16/10 – Concept Art & Organic Modelling

Importance of concept art. It occurs early in the creative process and the pipeline whether games or film.

Discussion of Assasin’s Creed concept art. Breakdown frame composition/color/mood/shadows etc…

Shape design/ Silhouette design

Concept art allows ideas to be more grounded and concrete. It also allows for further development.

Discussion of photo bashing, a combination of different elements into one concept art. Fast and efficient over quality. The idea is to quickly generate many different variations over polishing and refining a single concept.

We gave photobashing a try and we all collected some images online and created our own concept art.

For my work, I tried to combine a bee and a shark with a cybernetic element included in the final result

Final Work

Introduction to Zbrush

What was covered:

  • Basic UI navigation
  • Masking
  • Some brushes
    • Move
    • Clay Tubes
    • Smooth
  • Colouring
  • SubDiv Concepts
  • Importing & Exporting
  • Saving files

Reflection

As someone that struggled with drawing, I always admired people that can create good drawing. I always like those hyper realistic portrait drawings or breath taking big scenes. They always leave me in awe and wondering how it is humanly possible for someone to complete it (i am guessing years of practice). Although I feel my skill level at concept art is really low, I do appreciate good concept artist as they lay the ground work for any content. Without their imagination, we will not have such diverse content on our screens.

For the next part of the Zbrush class, as half of the class before covered concept art, we did not have much time left to cover for Zbrush. We only went through the basic UI navigation. We were tasked to sculpt a smiley face to ourselves familiarise with the brushes and operators in Zbrush. I know that we need to sculpt a skull so I started to find some reference images of a anomaly accurate skull. I started with a sphere and did the base shape. I will continue working on it during my free time in the week.