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Manos - Modelling, Texturing, Animation VFX Fundamentals Zbrush

16/10 – Concept Art & Organic Modelling

Importance of concept art. It occurs early in the creative process and the pipeline whether games or film.

Discussion of Assasin’s Creed concept art. Breakdown frame composition/color/mood/shadows etc…

Shape design/ Silhouette design

Concept art allows ideas to be more grounded and concrete. It also allows for further development.

Discussion of photo bashing, a combination of different elements into one concept art. Fast and efficient over quality. The idea is to quickly generate many different variations over polishing and refining a single concept.

We gave photobashing a try and we all collected some images online and created our own concept art.

For my work, I tried to combine a bee and a shark with a cybernetic element included in the final result

Final Work

Introduction to Zbrush

What was covered:

  • Basic UI navigation
  • Masking
  • Some brushes
    • Move
    • Clay Tubes
    • Smooth
  • Colouring
  • SubDiv Concepts
  • Importing & Exporting
  • Saving files

Reflection

As someone that struggled with drawing, I always admired people that can create good drawing. I always like those hyper realistic portrait drawings or breath taking big scenes. They always leave me in awe and wondering how it is humanly possible for someone to complete it (i am guessing years of practice). Although I feel my skill level at concept art is really low, I do appreciate good concept artist as they lay the ground work for any content. Without their imagination, we will not have such diverse content on our screens.

For the next part of the Zbrush class, as half of the class before covered concept art, we did not have much time left to cover for Zbrush. We only went through the basic UI navigation. We were tasked to sculpt a smiley face to ourselves familiarise with the brushes and operators in Zbrush. I know that we need to sculpt a skull so I started to find some reference images of a anomaly accurate skull. I started with a sphere and did the base shape. I will continue working on it during my free time in the week.

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Gonzalo - Nuke VFX Fundamentals

10/10/2023 – Intro to Cinematography II

Mise en scène

Goal is to communicate an idea through “Mise en scène“.

Visual storytelling = an emotional experience for the viewer.

Mise en scène” is the combination of everything that appears in a frame.

Every shot is designed to stay true and adhere to the film’s theme.

Movie example: Up in the air. Framing composition breakdown.

Movie example: The Wrestler. The rim’s shining light separates the character from the background. Focus mainly on the character silhouette rather than the expressions on the face.

Composition

The placement, size and visibility of an element in the frame will affect how an audience understands its importance to the story. Also known as Hitchcock’s story.

Movie example: 2001: A Space Odyssey. The contrast of colour added perspective. The character goes deep and forward. Very directional. Direct the audience’s glaze to the centre. Very clean shot, not messy and full of stuff.

Aspect Ratio

Every comp starts with the dimensions of the frame.

The most common for cinema is 2.39:1 (cine scope). 2.35:1 is popular in modern days.

For web content, 16:9 is widely used.

Frame Axes

Every frame has two axis X & Y. However, there is a third when composing a shot, which is Z-axis, also know as depth. This is an important element to prevent a shot being too flat looking.

Movie example: Children of Men (2006), using fog as a tool to show the environment of the set.

Movie example: Apocalypse Now (1979) camera closeup to show intimacy.

Rule of the Thirds

Movie example: Se7en (1995). Conventions to create a harmonious composition. third guideline helps to place the essential elements in the shot. 4 points in the frame.

Movie example: Prometheus (2012)

Movie example: The King’s Speech.

Movie example: TRON: Legacy (2010), the rule of thirds is not adhered to, the character is at the centre for symmetry. which is also a composition/framing technique.

High/Low Angle

The height of the camera can change the audience’s perception of that subject.

High angle, makes the subject look powerless

Low angle,

Changes the power dynamic between subjects.

Movie example: No Country for Old Men (2007)

Movie example: The Silence of the Lambs (1991)

Shot selection

For filmmakers to categorize and name different shots. Define the size of the elements in the shot.

  • Extreme close up
  • close up
  • Loose close up
  • Tight medium shot
  • Medium-full shot
  • Full shot

What is Light?

Arts definition = trans-cultural language that evokes a common emotional response in the audience.

Good lighting makes the illusion of cinema feel real.

Light radiates outwards and spreads in every direction from the source.

Take note that light can spill over

Light can also be refracted & reflected

Light can be absorbed, and the rest of the wavelengths are reflected back as the colour we normally see.

Brightness vs Exposure vs Gamma

Brightness: make everything brighter or darker evenly.

Exposure: more effect on brighter parts, less effect on darker parts.

Gamma: more effect on darker parts, less effect on brighter parts.

The Four Main Attributes of Light

  • Intensity of light
    • Measured in F-stops
    • Sometimes known as exposure
  • Quality of light
    • Soft light
      • Soft-edge shadows
      • Wrap around the subject and bleed into the shadows
    • Hard light
      • Defined edges, little fall-off
      • E.g. sunlight
    • Size of the source
    • Source distance from the subject
    • Filtering
  • Angle of light
    • Position of the light in relation to the subject
    • Core lighting setup (as a baseline) is three three-point lighting
      • Key light, 45-degree angle towards the subject, main source
      • Fill light, 45-degree angle opposite the key light
      • Rim/backlight, behind the subject, illuminates the subject dimension/volume, separation from the background.
    • Movie example: Amelie (2001)
    • Movie example: Blade Runner (1982)
    • Movie example: Schindler’s List (1993)
  • Colour of light
    • RGB = White light

Colour Temperature

Light has its native temperature. It is measured in Kelvin as a standard unit.

Colour grading

The process of manipulating the images to achieve a stylistic look. Mainly the colour and the contrast of the film. Some examples include complementary colours, Analogous colours, Triadic colours, and monochromatic colours.

Movie example: Drive (2011)

Movie example: Hugo (2011)


Feedback

Review of last week’s mood board related to time:

  • Sentences need to be concise and efficient. Get to the point.
  • All images need to tell one story instead of individual stories.
  • The picture with the white background stands out from the rest of the mood board. It would be good to have coherence between all the pictures.

Reflections

Today we continued with the second part of the cinematography lesson with Gonzalo. For this class, I think the most inspiring part of the class was about the composition of a shot. Especially the rule of the thirds and the shot angles. I feel that as aspiring film makers (sort of) it is important to understand the reason why a shot is framed. Following the general guides for the the rule of thirds will definitely help us keep our shots grounded and be more aesthetically pleasing. Next lesson we will start with using the nuke software. I look forward to it.

Homework for next week is to record about 10-15s about travel.

Categories
Emily - Unreal Engine Manos - Modelling, Texturing, Animation Unreal Engine 5 VFX Fundamentals

09/10/2023 – 3D modelling in Maya, Asset Gathering and UE5 Modelling Tools

We need to model a hot air balloon as it will be used for a class assignment with Gonzalo for composition class in the coming weeks.

Using reference images, we model the air hot balloon so that we can use it for our compositing assignment.

Concepts of modelling technique used:

extrude, edge loop, inset, and soft/weight transformation,

Reflections

Since I have not touched modeling for some time. I feel quite rusty with the software. But after awhile, it gradually came back to me and I was able to model a hot air balloon as requested. As part of the nuke assignment, I think the next step will be to UV unwrap it and apply textures for rendering. I look forward to the next modeling class with Manos as we will be covering organic modeling with Zbrush.


Emily’s Class

Asset Gathering in UE5

Need to enable the various plugins that support the file formats to be imported into UE5.

Sketchfab.com is a good place for 3D models but caution the copyright rules.

Models need to follow the proper naming conventions so that the correct material IDs can be assigned.

Modeling in UE5

Unreal DOES NOT support quads or N-gons so all models will be triangulated.

Nanite in UE5 supports VERY high poly counts such as photo scans or Zbrush sculpts.


Reflections

Today we learnt a bit of modelling with UE5. Although, UE5 can do modeling, I feel that maybe it is not the best tool for the job as I feel that it is missing some of the features that the other software has. Perhaps it would be better to just model in other DCCs and import it to UE5 for layout and rendering. But it is comforting to know that UE5 does allow for simple geometry editing.

Homework:

  • Find references for cabin in the woods, and relevant small environments
  • Also, need to block out the environment for the UE5 assignment
Categories
Gonzalo - Nuke VFX Fundamentals

03/10/2023 Intro to Cinematography I

Gonzalo’s Class

What is cinema?
cinematography definition?

Cinematography is the process of creating images by recording motion and the light reflected or emitted from objects, either electronically or chemically.”


Recording pictures process – 5 steps


Exposure? technical side vs artistic side(all is acceptable)
Triangle of exposure – correct exposure value

ISO – international orgnaisation for standardisation
high iso results in grainy pictures

Aperture – F-stop, focal
Focus- f/32 Everything is in focus
f/1.4 less things in focus, avg is f/8 or f/11
1.4 is shallow DOF
8 is deep DOF
DOP is affected by Aperture, distance from the subject, and lens focal length.

Joker example – rim light


three different layers
focus 
light temperatures

RDJ kiss kiss bang bang example 


Aspect ratio
order of information recorded by the eyes
left to right
telephoto lens

Another joker example 


symmetry 
perspective
monotone vs bright color

separating subj into layers, direction,

Sensor sizes


Full frame 35mm 
and other cropped?

Shutter Speed
length of time 
measured in a fraction of a second 
motion blur

FPS 
24/25 for film
30 for TVC, games
60 for games,
>120 games, slow-mo 
line is burred

Resolution 
1080p,2k,4k,8k

shutter speed rotation
fps vs shutter speed, x2 times

saving pt Ryan example

Lens
Focal length
controls angle of view & optical distortion 
50mm close to the human eye
35mm

Lens distortion
for wide angle lens??

Blade Runner eg wide
hangover iii eg narrow, focal point
matrix eg frame composition
killing them softly eg  light color, uniform color
avengers eg too much going on

50mm  standard lens – very little optical distortion

the counselor eg the lighting

telephoto lens – focal length above 50mm 


magnifies the subject, narrows the angle of view

war dogs eg – telephoto, zoom on the face


interstellar eg

the revenant eg – fish eye lens, extreme distortion

macro lens – life-size magnification

Digital Formats:


mp4, mov
AVI, ProRes


Reflections

We had our first class for compositing with Gonzalo today. This class was interesting because we did not dive straight into the technical aspect but we studied film aesthetics. I think the principles of film is important because I think this knowledge cannot be simply transferred and applied. Film and composition need to be practiced along with the underlying concepts at the back of our minds. I look forward to the second part of this lessons.

Homework:
Create a mood board of pictures taken in relation to the topic of “time”.

Categories
Emily - Unreal Engine Manos - Modelling, Texturing, Animation Unreal Engine 5 VFX Fundamentals

02/10/2023 – Intro to Modeling, Unreal Engine 5 Workshop (Quixel Bridge)

Manos’ Class

Basic Maya interface navigation.

Basic modeling techniques. Rotation, Translation, Scale in Maya.

Poly bevel, Poly extrude.

Emily’s Class

Introduction to UE5:

Advantages: Real-time, High fidelity (relatively), flexible workflow

Uses:

  • Game Dev
  • Arch Vis
  • Training & Sims
  • Film & TV
TV/Film Pipeline

UE5 is used in VFX

  1. LED Wall Cinematography
  2. Projection Screen Cinematography
  3. Eg. Mandalorian

UE5 Course Content Page

  1. Introduction
  2. Asset gathering and Quixel Library
  3. Creating and Editing Static Meshes
  4. Materials, Textures and UV
  5. Landscapes, Foliage and Water Systems
  6. Lighting, Atmospheric, and PPV
  7. Cameras, PPV, and Sequencer
  8. Rendering and Movie Render Queue (MRQ)
  9. Niagara Particles
  10. Blueprints and Visual Scripting

Basic UE5 interface and operations


Reflections:

Today is first day of school and it was nice meeting the 2/3 of the lecturers. It was also a pleasure getting introduced to the classmates for my course. We did a bit of introduction to the two main software that we need to learn for this term. It wasn’t very difficult as I already understand some of the basics of 3D.

Manos taught a bit of the basics of Maya, I modeled a snowman, but I deleted in at the end of the class so I did not have a screenshot of it.

Emily introduce us to the basic pipeline of VFX and the real life applications of UE 5 in VFX. She proceed to teach us the basic navigation of UE5.