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Final Project: Theory and Practice FMP Element 1 Project

FMP Element 1 – Chapter 1 Ideation & Planning

Brief
Element 1: (pdf or word doc)

  • Product Specification:
    • Moving image = Codec: H.264 (high bitrate), 16:9 Aspect Ratio, 1920×1080, 25fps.
    • Image or series of images: Minimum Full HD or Maximum QHD resolution.
  • Portfolio: Detail your journey through the final project on your blog as you have in every other
    unit. Please include all the pre-production content, the progress of your project along with
    workflows, what problems you faced, how you overcame them, and a critical reflection at the
    end. Please include references and embed the final video in your myblog.

Objective

As this is the final work which I plan to use for my portfolio, I want the piece to be very polished but at the same time also learn something new.

Hence, I looked at some of the Warhammer 40k trailers and game footage for inspiration. Crowd simulations immediately became the obvious topic for me to try. Hence, I want to use Houdini to create a sequence that depicts two opposing entities where one side outnumbers the other. Then, I proceed to use AI for a short story and script creation. In my mind, I already have a few videos I have watched in the past which I know will be my main reference.


Script

Duration: 1 minute

Setting: A small, fortified human outpost on the moon. Vast, empty lunar surface. The calm before the storm.

EXT. LUNAR OUTPOST – NIGHT

The barren lunar surface is eerily quiet. The outpost stands against the dark horizon, a small speck of human presence in a vast, desolate landscape.

Suddenly, a low tremor shakes the ground, sending small clouds of moon dust into the air. In the distance, a crack in the surface opens wide. ALIEN BUGS—sleek, black, multi-legged creatures—begin crawling out, fast and relentless. Their eyes gleam with a metallic shimmer as they swarm.

INT. LUNAR OUTPOST – CONTROL ROOM

An array of warning lights flash on a console. A crewmember, LAURA, slams her fist onto a red button. An alarm blares through the outpost.

INT. LUNAR OUTPOST – MECH BAY

JAMES, the pilot, climbs into a towering mech suit, the hatch slamming shut with a metallic hiss. Other crew members suit up, preparing for battle. The massive metal machines stand ready—humanoid mechs, armed with plasma cannons and heavy artillery.

EXT. LUNAR OUTPOST – NIGHT

The camera zooms in on the approaching alien swarm. The bugs race across the surface, kicking up lunar dust. Their screeching legs claw at the ground, gaining speed.

INT. LUNAR OUTPOST – MECH BAY

Engines roar to life. MECHS power up, the crew inside gripping controls. Red lights reflect off their faces, their expressions tense and focused. A view through a mech’s heads-up display shows targeting reticules locking onto the approaching swarm.

EXT. LUNAR OUTPOST – NIGHT

The massive airlock doors open with a hydraulic hiss. The mechs step out onto the lunar surface in formation, their footsteps heavy, leaving deep imprints in the lunar dust. Weapons activate—plasma cannons charging up, missiles locking on.

The camera pans up, showing the small human mechs standing tall against the endless swarm of alien bugs in the distance. The tension builds as both sides prepare for the imminent clash.

FADE OUT.

END.