We need to model a hot air balloon as it will be used for a class assignment with Gonzalo for composition class in the coming weeks.
Using reference images, we model the air hot balloon so that we can use it for our compositing assignment.
Concepts of modelling technique used:
extrude, edge loop, inset, and soft/weight transformation,

Reflections
Since I have not touched modeling for some time. I feel quite rusty with the software. But after awhile, it gradually came back to me and I was able to model a hot air balloon as requested. As part of the nuke assignment, I think the next step will be to UV unwrap it and apply textures for rendering. I look forward to the next modeling class with Manos as we will be covering organic modeling with Zbrush.
Emily’s Class
Asset Gathering in UE5
Need to enable the various plugins that support the file formats to be imported into UE5.
Sketchfab.com is a good place for 3D models but caution the copyright rules.
Models need to follow the proper naming conventions so that the correct material IDs can be assigned.
Modeling in UE5

Unreal DOES NOT support quads or N-gons so all models will be triangulated.
Nanite in UE5 supports VERY high poly counts such as photo scans or Zbrush sculpts.
Reflections
Today we learnt a bit of modelling with UE5. Although, UE5 can do modeling, I feel that maybe it is not the best tool for the job as I feel that it is missing some of the features that the other software has. Perhaps it would be better to just model in other DCCs and import it to UE5 for layout and rendering. But it is comforting to know that UE5 does allow for simple geometry editing.
Homework:
- Find references for cabin in the woods, and relevant small environments
- Also, need to block out the environment for the UE5 assignment