Reference
Mechs

Some reference images of mechs in battle give insight into camera angles and how to position the mechs so that they look very powerful. Another interesting thing that I have learnt is that to show the scale, it is important to place smaller objects, such as human characters or smaller vehicles.
Destruction

Some space destruction scene for reference. Initially, during the planning stage,
Turrets

Turret/Defence concept art helps me understand how a sci-fi scene works. I can make creative decisions on what should be a turret in my short look, including how it should fire and what kind of projectiles it will fire.
Lunar Outpost/Base

Concept of outpost/base layouts. Reference of some essential buildings in an outpost. What should the overall layout of the base be like? Circular round shape? or polygonal with sharp edges?
Troops (obsolete)

Troopers or soldiers that will occupy the base put up a defence against any attacking forces. What should their armour look like?
Swarm

The possible look of the enemy swarm. A reference for swam movements. I guess the main pop culture references for the swarms would be Starship Troopers or Warhammer 40k.
Missile

In light of the recent Middle Eastern conflicts, I was able to screengrab some of the rocket attack images. Although what is currently happening there is tragic, the images reporters took of the conflict zone are stunning.
Moodreel (obsolete)
From the mood reel, the main reference is from the StarCraft II trailers and “Love Death and Robot” episode “Suits”:
Storyboard (obsolete)

UPDATE***
The story has changed, as I realised that the workload for the previous idea would be too much for me to handle within such a short timeframe. Therefore, I changed the story drastically from swarms to fighter ships, as this will lessen the time and effort for the final delivery.
Storyboard II (current)

MoodReel II (current)
Misc. Tech Specs
Frame Rate: 24 FPS
Aspect Ratio: 2.39:1 Anamorphic
Resolution: 1920 x 804